There is no multiplayer in the official release. Phr00t put multiplayer on the list of things he would like to see if anyone modified the game from the source code. Main Page All Pages Community. Wiki Content.
Explore Wikis Community Central. Register Don't have an account? Be careful, though, as if you take on one, you may take on a whole army so check to see who's in the area before engaging. This is riskier than quests in some ways, but it can sometimes be easier if you are wise about what you attack. Don't worry if you die a lot, there are not many ways around it.
One important thing to consider is the presence of allies when taking on either quests or other NPCs in general. Becareful as you aim, even if you intended to kill a neader, you may accidentally attack a humoid, which will be angry and will fight you to the death. Unfairly, they can attack eachother all they want, but if you do, they go agro. As of the current state of the game, whoever gets the last hit in gets credit for the kill, and the rewards - so if other allies are firing on the same enemy as you and they kill it, you won't get any drops - and if they put in the last hit on a quest target, you'll fail the quest, so if there are allies in the area, do what you can to kill your target quickly so that you can get credit for it.
Once you have a hefty stash of high level upgraded armour and high level upgraded weaponry, you should be ready to take on the big guys Demons and Capital Ships. You will need a Demon Smiter, preferably level 3 or above, and weaponry at least level to take on low-level capital ships.
Be warned, though demons usually have hard-hitting weapons, so make sure you hit them quickly before they have a chance to do too much damage. It is best to have armour and weaponry with speed upgrades; If you have enough speed boost you will be able to outrun the force of the Demons making combat with them a whole lot easier.
If you have a demon smiter at the same level or higher than the demon that you're fighting, it will kill the demon in one hit - if the level is lower, the weapon will do normal damage to the demon, making the battle much harder as most demons can do quite a lot of damage to you in an extended firefight.
Becuase of this, you should always accept quests that offer higher-level demon smiters in order to have the best chance of success battling demons in new areas. When you next talk to a commander, they will commend you for killing a demon, and you will then see a bar come up listing the amount of demonic influence in the world. Doing this moves the plot forward Capital Ships are a dangerous enemy that you may encounter while fighting.
They are large, floating dark objects that will fly around fairly quickly and fire powerful blasters at anything in their range. If you can bring one down, they drop at least 4 items which are generally pretty good.
Another technique is to get as many allies to follow you as you can, and then take it down together. The important thing to remember is to have some cannon fodder, or rather targets besides you around to take some of the fire from the ship, and engage from a distance, usually with a decent wall or building to dodge behind if the fire shifts your way. Factions also now have mini-fighter ships, which they may use to strafe your position, and can do quite a lot of damage if you can't get away from them.
You can, however, attempt to hijack them if you have enough strength, taking them over to do some damage of your own. As is billed in part as an RPG, you might be familiar with the general trend of many RPG games: collect as much loot as you can actually carry, haul it off to a vendor, and turn it all in to buy better gear. In fact, if you load up with more than your carry weight and walk around, your strength will actually increase, allowing you to carry more and more.
However, if you play the game like this, especially after you begin to take on more dangerous enemies, you'll quickly discover that this is a recipe for disaster. The reason for that is that while you can carry a decent weight of equipment on foot, the gear that gives you the most maneuverability, grappling hooks and antigrav packs, can usually only handle a small fraction of your overall carry weight for example, you might have a level 6 character that can cary over pounds, but the level 6 antigrav pack and grappling hook can only hold , as each additional equip level can work with 40 extra pounds of gear.
If you're carrying too much weight, these tools won't work, which means you'll be unable to orchestrate a quick escape if you're getting pulled towards a demon. Additionally, while carrying too much can improve strength, it will also slow you down even more, making it a serious liability when you need to dodge fire.
There are certain things you'll almost always want to have in your inventory: an antigrav unit and grappling hook that are as high-level as possible, your preferred combination of 4 batteries and generators, a full set of armor at least one piece that provides poison resistance , and at least 1 ranged weapon, melee weapon, and demon smiter and also possibly a stack of health packs and a universal keycard.
You can probably carry about this much gear at your level and still have your mobility tools work, and maybe have enough weight for a few more same-level things at a time to take back for sale to vendors. Of course, the downside of packing minimal equipment is that, in the event that you are killed and in this game, there is a very high potential for this to happen , you lose one piece of equipment - and if all you're carrying are the bare essentials, most likely you'll lose something important.
One way to combat this if you can manage the weight for it is to carry around some additional light, level 1 gear that you don't care about. With no armour and at a low level they can kill you very quickly. They range in sizes and at bigger sizes they can be very deadly if aggravated.
The larger sized traders normally sell stock with higher levels than the smaller traders. The Trader shown in the picture on the right is an example of a small trader. Humoid Leaders are NPC's that can give quests, items, and tell the storyline will give you parts of main quests , and are distinguished by a star on their chests. Leaders are normally found in forts or buildings and will normally be in a seperate room to traders.
They can sometimes be found in packs with Humoid Soldiers and Humoid Traders, going around and killing Neanders.
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