So: why are blender camera mm like 6x of what you see in the above image? Is blender camera correct or wrong? Anyone knows of a similar image as the one I posted for the camera that blender uses. Perhaps my image is for modern cameras and blender is using the camera data of the time of Charles Chaplin?
In the Tron 1 movie a guy talks about the extraordinary camera they used that allow them go up the 50mm you see in the image in first post to a value like 60 I think he said. That permitted very close first planes in the scene where they talk in flint upper room office above the game machines below.
Blades The number of polygonal sides to give blurred objects in the viewport. The minimum number of blades needed to enable the bokeh effect is 3 triangle. Only available with High Quality. F-Stop is the focal ratio, where Radius is the radius of the focal point. Using the F-Stop with a low number, or Radius with a large size will result in a strong blur, also allowing the use of the bokeh effect.
Blades Total number of polygonal blades used to alter the shape of the blurred objects in the render, and render preview. As with the viewport, the minimum amount of blades to enable the bokeh effect is 3, resulting in a triangular-shaped blur. Rotation Rotate the polygonal blades along the facing axis, and will rotate in a clockwise, and counter-clockwise fashion.
Ratio Change the amount of distortion to simulate the anamorphic bokeh effect. A setting of 1. Learn more. Blender Game Engine Particles and Force field? Ask Question. Asked 4 years, 11 months ago. Active 2 years, 5 months ago.
Viewed 1k times. I'd be grateful if you can tell me a way to achieve this. Improve this question. Add a comment. Active Oldest Votes. You can use ordinary objects typically mesh objects. Emitter As you want to get multiple copies of it, you place the original in an inactive layer. Animesh 4, 12 12 gold badges 66 66 silver badges bronze badges. Daniel Daniel 6 6 silver badges 22 22 bronze badges. Add a comment.
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